01

FORGE OF CHAMPIONS MATCH REGULATION

You can check the regulation of the competition here.

Before starting a match

All matches played in online competitions will be played on the LIVE server, with the latest patch available.

To create the match you must press the button “Play”, press on the trophy icon (at the right of the “Join Custom” one) and paste the tournament code provided on forgeofchampions.arenagg.com.

In case the code would not work for any reason, the team on the left side of the match sheet on forgeofchampions.arenagg.com will create the lobby within the game to play the match. To create the game you must press the “Play” button, “Create custom game”, choose the “Summoner’s Rift” map, “Tournament Draft” mode, and click on “Confirm”. Once created, you will have to invite your opponents to the game (indicated on the match sheet) or tell the opposing team what the name and password of the game lobby are for them to enter.

The team names may not contain vulgarities or be offensive. LVP reserves the right to disqualify a team if its name is inappropriate.

 

Choosing sides

The team placed on the left side of the match sheet or on top of the bracket will have the choice of side.

 

Champion select

Placeholders are not allowed in the picks and bans phase, once it starts it must be run completely with the champions that each player has available. In the event that a team leaves the selection of picks and bans without any justification and evidence, they will lose a map. Teams are recommended to record the whole picks and bans phase by video to present possible evidence in case of conflict.

The player’s summoner name must not change after registration, nor are they permitted to use another account. Names may not contain vulgarities or be offensive. The LVP will notify the team in question if the summoner’s name is not acceptable.

The players must be correctly positioned in the order Top, Jungle, Mid, ADC, Support. Once the champion selection is locked in, the players will have to complete the champion changes and summoner spells before the counter reaches the second 20, otherwise they will be sanctioned.

The following skins are restricted and therefore unable to be used. Should a restricted skin be picked, the opposing team must raise the issue and confirm the skin is restricted and restart the lobby immediately (during the loading screen or before minions spawn). If this issue is not raised before minions have spawned, both teams are considered to have agreed to play with the chosen skins and the issue may not be raised later. Should a player continue to select a restricted skin and it is once again raised by the opposing team, then the team which selected the restricted skin will forfeit the game and the win will be awarded to the opposing team.

  • Alistar - Black Alistar
  • Anivia - Blackfrost Anivia
  • Annie - Goth Annie
  • Blitzcrank - Rusty Blitzcrank
  • Corki - Dragonwing Corki
  • Corki - Red Baron Corki
  • Corki - UFO Corki
  • Draven - Draven Draven
  • Elise - Victorious Elise
  • Ezreal - Arcade Ezreal
  • Fizz - Super Galaxy Fizz
  • Gragas - Vandal Gragas
  • Graves - Victorious Graves
  • Heimerdinger - Dragon Trainer Heimerdinger
  • Janna - Victorious Janna
  • Jarvan - Victorious Jarvan IV
  • Jax - PAX Jax
  • Jayce - Forsaken Jayce
  • Kayle - Judgment Kayle
  • Kayle - Pentakill Kayle
  • Kayle - Silver Kayle
  • Kha'Zix Mecha Kha'Zix
  • Kindred - Super Galaxy Kindred
  • Kog'Maw - Battlecast Kog'Maw
  • Kog'Maw - Hextech Kog'Maw
  • Kog'Maw - Lion Dance Kog'Maw
  • Lux - Elementalist Lux
  • Malphite - Ironside Malphite
  • Malzahar - Battle Boss Malzahar
  • Maokai - Victorious Maokai
  • Mecha Aurelion Sol
  • Morgana - Victorious Morgana
  • Nautilus - AstroNautilus
  • Neeko - Winter Wonder Neeko
  • Nidalee - Challenger Nidalee
  • Nidalee - Headhunter Nidalee
  • Nunu - Zombie Nunu
  • Orianna - Victorious Orianna
  • Rakan - Sweetheart Rakan
  • Rammus - King Rammus
  • Rek'Sai - Pool Party Rek'Sai
  • Renekton - Pool Party Renekton
  • Rengar - Mecha Rengar
  • Riven - Championship Riven
  • Ryze - Human Ryze
  • Ryze - Triumphant Ryze
  • Shaco - Masked Shaco
  • Shyvana - Boneclaw Shyvana
  • Shyvana – Darkflame Shyvana
  • Singed - Riot Squad Singed
  • Sivir - Huntress Sivir
  • Sivir - PAX Sivir
  • Sivir - Victorious Sivir
  • Syndra - Justicar Syndra
  • Trundle - Traditional Trundle
  • Twisted Fate - PAX Twisted Fate
  • Twitch - Medieval Twitch
  • Varus – Arclight Varus
  • Vayne - Dragonslayer Vayne Chaos Green
  • Veigar – Final Boss Veigar
  • Viktor - Deathsworn Viktor
  • Viktor – Creator Viktor
  • Vladimir - Dark Waters Vladimir
  • Vladimir - Soulstealer Vladimir
  • Volibear - Thunder Lord Volibear
  • Warwick - Grey Warwick
  • Warwick - Urf the Manatee
  • Xin Zhao - Warring Kingdoms chroma
  • Xin Zhao - Warring Kingdoms chroma
  • Xin Zhao - Warring Kingdoms chroma
  • Xin Zhao - Warring Kingdoms chroma
  • Xin Zhao - Warring Kingdoms chroma
  • Xin Zhao - Warring Kingdoms chroma
  • Ziggs - Battle Boss Ziggs
     

In case any player finds an error or “bug” during the champion select, it must be communicated to the rival team through the game client or via the chat of the match window at forgeofchampions.arenagg.com before locking the champion. In case it has not been communicated, or if it has been communicated after the champion has been locked, the player will have to play with the selected champion.

If there is any issue related to runes, “bugs”, pre-game disconnections before the match begins, you must pause the game and inform the rival team before minute 2.00, only if there has not been a First Blood or an important position (Blue or Red buff) has been stolen, If nothing of this has happened the match will be restarted, otherwise the game will have to play on.

 

Attendance

Starting from the time set to play the match, you have 60 minutes to play the match and insert the result in the web, if the game is still being played after this time, you will have to open a ticket to the Support page with the screen captures of the game results.

It is recommended to be available fifteen (15) minutes before game time. At that time, players should have the latest patch updated, the game settings correctly configured, and the rune pages ready.

After the scheduled start time, if all five (5) players are not present, the team will be disqualified from the tournament. Matches with less than five (5) players in any of the teams will not be started. To report the non-attendance, you will have to go to the match sheet, select “Conflict” and attach the corresponding evidence where you can see correctly that you have appeared and the opposing team has not done so.

There can be spectators in the lobby only if both teams agree or they are appointed by LVP. Otherwise, the spectators will have to leave the lobby.

Not showing up in a game or having a different Summoner name will result in forfeiture of the match.

Not showing up in a match in Quarterfinals, Semi-finals, Finals or third/fourth seed will mean a PERMANENT ban of the platform.

 

Pause/Disconnection usage

Each team has a 10-minute pause on each map, after which time the match must be resumed, for justified causes (disconnections, internet issues, etc.). A team can give part of their time to the other team if they want to. The match can be resumed only when both teams have confirmed that they are ready.

 

Match rescheduling for major causes

In the event of an unforeseen problem with the game server or another external cause that prevent the match from being played on the official date the match will be rescheduled for another day and must be played with the same team and roster as the date of the match.

Victory due to external causes

In extreme cases, if an unexpected issue occurs with game servers and the match cannot be finished, if the timer is over 20 minutes, a referee can award victory to a team if he/she considers that the other team cannot avoid defeat with a reasonable certainty. The following criteria can be taken into account to make such decision:

If there is a 33% gold difference between both teams.

If there is a turret difference of 7 or more destroyed turrets between both teams.

If there is an inhibitor difference of 2 or more destroyed inhibitors between both teams.

In any other circumstances an alternative to achieve match resolution will be worked on to satisfy both teams.

 

Referee authority

Every match will be monitored by a referee, who will have absolute power to enforce the game rules during the match.

Decisions will be made according to the referee’s best criteria, following the game’s rules, tournament regulations and fair play and will be based on the referee’s point of view.

Referee’s decisions about game related events, including remakes, to resume or not a game or the result of a match, are final.

If the game has been resumed or the match has finished, the referee cannot change a decision if he/she realizes that it was wrong or if another member of the referee team points it out.

 

Disciplinary measures

The referee will take disciplinary action on players who commit cautionable or expellable offenses.

The referee will have power to take disciplinary action from the moment a session starts in order to do an inspection previous to the match until the match ends (including any pause and breaks). If a player commits any expellable offence before the match starts, the referee has power to ban the player from playing the match, and referee will elaborate a report about any kind of inappropriate behaviour.

The referee panel will also can take action on any technical staff of a team who act in an inappropriate manner.